![]() ![]() Since you need to gain Wounds regularly for this Build to work (something that is hard to do with Forbidden Fist Monks), you will absolutely have to have Dance of Death at the ready, which is your primary method of gaining them. The good news is that this also reduces the damage you take, and you’ll need to balance this to stay alive while still hitting like a truck. Because of the recent change to Forbidden Fist, you will need to use it every single round, or it will drop one tier of its damage buff. The concept of this Build is to use Forbidden Fist every turn if possible, increasing its damage by 50% each time, making you hit harder and harder as combat goes on. You’ll go close to last on turn one, but after that it will not matter much that you have low Dex. Your stats should look something like this. Dexterity is not necessary because you will be turtled up on the enemies’ turn anyway, and Fighters have Constant Recovery, so consider dumping a few points. Intellect and Perception are also nice to have, so you’ll probably have a very rounded Attribute base. I’d take either Enchanter or Blood Mage.Īttribute-wise I would look to add some Might for damage and healing, Constitution for Health and Resolve for even higher Deflection. Wizards are also not a bad choice because of the considerable number of Free Action spells they have, that can really buff up your character. In addition, Ciphers give a bonus to Weapon Damage and they have a passive that increases Weapon Penetration by one. I like mixing Fighter with Cipher for this Build because many Cipher spells are instant cast, which still allows for swapping back to your shield setup afterwards. Switching Weapons as a Free Action is extremely powerful and expected to be nerfed. In addition, you can equip a Dagger with the Weapon Modal on (if you are proficient), and gain a further +10 Deflection vs. The heaviest shield you can use provides +12 Deflection and with the Weapon and Shield Style this becomes 18 Deflection. What makes this so powerful is that they can still deal substantial damage on their turn via Two Weapons or Two-Handed, before swapping to a defensive setup that protects them from damage. What this allows them to do is use the most defensive setup they can in one Weapon Slot, and the most offensive in another, and switch between these for Free as many times as they wish per turn. The Psyblade Tank Build uses the unique ability of the Black Jacket Fighter to swap Weapons as a Free Action. Keeping this in mind, these Guides are aimed only at the turn-based version of the game. This is mostly because of the change to Recovery Time, and the fact that you can only get one Standard or Cast Action per round. Since we had no way of knowing that turn-based would later be added to Pillars of Eternity 2, or how it would look when it was, some of the older Builds I created don’t work so well in this game mode. Turn-Based Builds For Pillars of Eternity 2 However, most should still be playable after the Beta ends to varying degrees. Unlike other Build Guides I have made for POE 2, these will be more quick and dirty, as I fully expect some of these to be nerfed by Obsidian before the Beta ends. In this Pillars of Eternity 2: Deadfire article we’re going to take a look at some Builds that are phenomenal in the new turn-based game mode (that is currently in Beta). Pillars of Eternity 2 Guides Pillars of Eternity 2 Guides.Party Combinations Guide: Magic, Physical and Mixed.Divinity Original Sin 2 Guides Divinity Original Sin 2 Guides.Pathfinder Wrath of the Righteous Guides Pathfinder Wrath of the Righteous Guides.Baldur’s Gate 3 Guides Baldur’s Gate 3 Guides.God of War Ragnarok Guides God of War Ragnarok Guides.Midnight Suns Guides Midnight Suns Guides.Hogwarts Legacy Guides Hogwarts Legacy Guides. ![]() Wo Long Fallen Dynasty Guides Wo Long Fallen Dynasty Guides. ![]()
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